v4 engine wraps up: injury tuning and defensive focus areas
ENGINE
The last two changes to the v4 engine are here. v4 goes live in league games after Season 1 and I plan no more changes to v4 engine.
- ENGINE [v4, friendlies only] Injury odds tuned based on your feedback:
- Softer defense now lowers injury risk more. Compared to neutral defense, injury odds drop to 60% on Soft (was 85%) and 80% on Medium soft (was 95%)
- Players past 36 minutes face 40% higher injury odds in the last quarter, to discourage the 5×48 strategy
What it means for you: 48 minutes on Soft defense stays about the same, since the two effects cancel out. 5×48 on Regular or Aggressive defense will lead to far more injuries.
- ENGINE [v4, friendlies only] New defensive focus area, set per opponent player in match tactics (For now friendly games only). It lets you target their shooting between area rim and the perimeter with your targeted defence:
- Rim: lowers their 2P% by about 3%, but their 3P% can rise by up to 5%
- Perimeter: lowers their 3P% by about 3%, but their 2P% can rise by up to 5%
- Neutral: works exactly like today
The trade-off is uneven on purpose. Shifting focus blindly comes with a real risk, because your opponent can surprise you, for example with a tall player shooting threes.
⚠️ v4 engine will be enabled in all types of games just after season 1
Keep delivering ideas, and together we can build the best online basketball manager ever.
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