v4 engine is live in all games: everything that changed
ENGINE
The v4 engine now runs in league, cup and friendly games. Here’s a compact recap of everything that changed since v3, so you can adjust your tactics before Season 2.
Skills and defense
- ENGINE Skill gaps matter more in 1-vs-1 duels. A ~80 player now clearly beats a ~40 opponent, on both offense and defense, which gives tactics more impact. Bot teams get a bit weaker as a side effect
- ENGINE New defensive focus area, set per opponent player:
- Rim: their 2P% drops by about 3%, but their 3P% can rise by up to 5%
- Perimeter: their 3P% drops by about 3%, but their 2P% can rise by up to 5%
- Neutral: no change
- The trade-off is uneven on purpose, so guessing wrong has a real cost
Fatigue and injuries
- ENGINE Fatigue hits harder. The penalty is 0% / −4% / −15% / −30% / −50% at fatigue 0 / 20 / 40 / 60 / 80, the same for offense and defense
- ENGINE Softer defense lowers injury risk more: Soft drops to 60% and Medium soft to 80% of neutral odds
- ENGINE Players past 36 minutes face 40% higher injury odds in the last quarter Bottom line: playing your best 5 for 48 minutes on Regular or Aggressive defense now costs you points and players
Fouls
- ENGINE Fouls better follow defensive aggression
- ENGINE When you Lock an opponent, his defender draws a more realistic number of fouls
Highlights
- ENGINE Alley-oops and dunks 🏀
v4 is now active in every match. Soon we’ll start working on the next round of micro-improvements in the v5 engine.
Good luck in season 2!
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