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Technical update with some nice usability add-ons

Today's update is, above all, a performance pass. Most of it is invisible: the game should simply feel faster when you browse your club, league tables, and match pages. Headshots and league data load more efficiently, so you're not waiting on the same things twice.

That was the whole focus in recent days — a few smaller touches just happened to land along the way.

A couple of extras

Match reports & previews — the score momentum chart is easier to read: clearer time labels, and on hover a +X / −X advantage badge follows your cursor, so you can see exactly who had the edge at any point.

Tactics — new injury and fatigue filters let you hide players who aren't available or are carrying too much weekly load, so you only pick from who you actually want on the floor.

Fixes

  • Squad ages — corrected an issue where some rosters could look oddly young.
  • Match engine — a backend fix ensures full rosters are passed into simulation.

Engine calibration

Work on engine calibration continues in the background. This update adds new back-office tools. They let us iterate on engine tuning faster and more reliably.

Thanks for playing. Good luck in the next round.

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