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Strength rankings arrive — player, team, and division strength

FEATUREENGINE

A feature many of you have been asking for finally made it to production, alongside a couple of engine tweaks.

  • ENGINE Fatigue impact slightly increased. A new table showing fatigue impact has also been added to the manual: Guide → Fatigue

  • ENGINE Improved shot distribution, addressing the 3pt shot tendency discussed in the community — reported by @Lolek and @grobarbrate. This will likely need further tuning, but one step at a time

  • FEATURE Strength system is live:

    • Player Strength (PS) — a lightly weighted skills formula, visible only for your own players and players on the transfer list
    • Team Strength (TS) — visible for everyone, the average of your 8 strongest players (8 being the number of players needed to field a team without penalties)
    • Division Hardiness (DH) — the average TS of the top 11 teams in a division (not all teams, to account for quitters or team pivots)

More info: Manual > Strength rankings

You'll find these across the UI: player profile, roster, league, world, and transfers — let us know if anything's missing. Why now, ahead of the reset work? Because DH could become an economy factor going forward — whether that happens now or after Season 1 is still undecided, but making that call needs data, so it made sense to surface it publicly already. Credit for this goes to many of you who proposed similar ideas over time, too many to name individually — but special thanks to @trainerrox, whose explanation of the DH concept was the actual trigger to build it.

Keep delivering ideas, and together we can build the best online basketball manager ever.

Managers can discuss this post in-game under Inbox → News after logging in.