New fatigue system + a rebuilt manual
Hey everyone — two meaningful changes just went live.
New fatigue system
Fatigue has been fully reworked so that managing your players' minutes is a real decision again. What's new for you:
- Every stamina level has a role now. Low-stamina players are no longer dead weight — they're perfectly usable off the bench or in a rotation. They only tire quickly if you start them heavy minutes.
- Aggressive defense is a genuine trade-off. It tires players more and raises their injury risk — so it's a tool to deploy against tough opponents, not something to leave switched on every game.
- Rest is a resource. Drop a player to Soft defense in an easy game to keep him fresh, then spend that freshness on Aggression when it actually matters.
- The fatigue bar is now colour-coded — green, yellow, orange, red — so you can read a player's condition at a glance. Note: everyone's fatigue was reset to 0 with this deploy, so the new system starts fair for all clubs.
Full breakdown in the guide: How fatigue works
Rebuilt "How to play" manual
The manual got a big cleanup:
- Table of contents moved to the left for easier navigation.
- You can now link straight to any chapter — handy for sharing tips with other managers.
- Clearer structure overall, with outdated notes and technical jargon stripped out.
What's next
We're working on a combined calibration of passive skills — how form, fatigue, experience and player size together shape a player's on-court effectiveness. Nothing changes before we talk it through: a draft spec will go up in the engine channel first.
Thanks, and see you on the court.
Managers can discuss this post in-game under Inbox → News after logging in.