Further game engine development
Let me announce decisions about further engine changes
Foreword:
- I recently asked you in a Discord poll about next prios and engine+tactics won the poll and I consider it important
- I didn't immediately jump into it because I needed a break after the game Reset and did some simpler stuff
- UI/UX stuff helps making good impression about for game and increases retention of players thus it's important to our growth
Next steps
- 🔥 I decided to increase 36+ min play penalty from 10% to 12.5% and this change is Live
- I also forked v2 engine as v3 and enabled v3 in friendly games
- v3 has no new changes yet, but all new developments will go there keeping current v2 engine intact
- Depending on the progress I expect that v3 will go live either after round 11 of Season 1 or before Season 2
- decision depends on confidence in the engine and your feedback from friendly games
Priorities
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Priority number one is Offensive focus. It took me a while to be convinced it was needed
- I want to thank all people who pitched this change @svg @dcarra @lolek131 @bimbam @Grillo84 @grobarbrate (and more)
- It will be added as an additional 5-position slider in the tactic screen
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There is a bunch of engine/tactic topics I consider as v3 candidates
- I will continue my discussion with @Lolek and @dcarra who have access to engine debug tools
- I also encourage you to share your engine feedback in engine or discuss the priorities in engine
As always. Stay tuned!
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