Fatigue matters more in v4, plus a new 🔵 Blue mode
FEATUREENGINEFIX
Today's stoplight is on the engine and UI/UX.
- ENGINE [v4, friendlies only] Fatigue now has a bigger impact in games. Offense and defense used to have different penalties, and both now share one scale:
- Fatigue 0: no penalty
- Fatigue 20: −4%
- Fatigue 40: −15%
- Fatigue 60: −30%
- Fatigue 80: −50% In mirror simulations of a fresh team against the same team tired to each level, the fresh side gains on average +1.7, +7.4, +11.5 and +15.3 points. Why: many former human teams now run by bots on the default 5×48 setup are doing too well, and this also discourages playing only your best 5 all game.
Discussed with and inspired by @bilah, @coach_maujicious and few Discord reports.
- FEATURE🔵 Blue mode, inspired by @antoski! Turn it on by clicking your username in the top right corner. I personally think it looks better than dark mode
- FIX Fixed transfer list sorting, reported by @matissv
Keep delivering ideas, and together we can build the best online basketball manager ever.
Managers can discuss this post in-game under Inbox → News after logging in.